R by therealeasterbunny
I wasn’t going to review R as it is for Windows and I am actually Justin Long. I still am not going to review it, but my good friend Christian Lowery (who’s blog you should read because it is interesting and ambitious) instant messaged me with a proposition. Why not let him play the game, seeing as he has a Windows machine. and I could put his impressions up here. A deal was struck, a game was played, a chat-log was posted.
(As I did not play it R, I will not be voting on it. This is for completion purposes only.)
Christian: so, which game on the IF comp is windows exclusive?
Phil: Lemme look
Phil: R, by therealeasterbunny
Christian: maybe I might write it up
Christian: then you can do what you wish with said write up
Phil: Special guest blog?
Christian: whatever you want with it
Christian: but I would hate to see a hole in your blog
Phil: Homebrew games usually are the worst anyway.
Phil: Homebrew IF that is.
Christian: holy crap, never mind
Christian: this uses a PDA engine
Christian: so I have to click the letters
Phil: Why would you do that? The keyboard is RIGHT THERE.
Christian: and it is also written in pirate speak
Phil: Oh I get it “r”
Christian: that’s the extent of the cleverness
Phil: If you still want to write up something short I’ll post it.
Christian: I found another interpreter
“X” is a word I don’t know…sorry!
Arrr… it be small n’ dagger-like
Christian: at this point why are you fucking bothering
Phil: Cause you think you can program.
Christian: it’s using the Scott Adams engine
Christian: no programming is even involved there
Christian: http://www.ifarchive.org/indexes/if-archiveXscott-adamsXinterpretersXscottfree.html you can use this one for the mac if you are so inclined
Phil: Hmmmmmmm… Maybe I am.
Christian: it is basically unplayable
Phil: Most windows only are.
Christian: well, the walkthrough was inaccurate and this game is incomprehensible otherwise
Christian: so I’m done
Phil: you know you’ve got a winner when the walkthrough doesn’t help.
Christian: there’s a maze of twisty passages
Christian: although since there are no room descriptions
Christian: that sums up the entire game
Christian: also you have to drop a telescope on the ground then pick it up and use it
Christian: that is in the walkthrough
Christian: also, the Scott Adams engine doesn’t tell you your input
Christian: which is great for mazes
Phil: Why would someone make one in 2010?
Christian: he just saw get lamp
Phil: That’s not a bad theory.
Christian: it’s also in the walkthrough
Christian: he just saw get lamp and used the easiest engine
Phil: Well I’m glad Get Lamp is inspiring people.
Christian: has he paid attention to the community? they will eat him alive
Phil: I’m thinking I might just post this chat.
Christian: Well, in that case, I am torn because on one hand, he tried very hard to show off his creative vision. On the other hand, he’s creatively blind
Phil: That’s never stopped anyone from entering the Comp.
Christian: There are real puzzles and he definitely tried to create a cohesive universe, but the whole thing reeks of him well… watching a movie and thinking “oh, that’s neat!”
Christian: he sees why IF works, but not how.
Christian: Not to mention that the entire thing is written in pirate speak when it’s written at all
Phil: That could be entertaining. The game last year that spoke all in fake medieval was one of my favorites.
Christian: But was that the extent of it’s creative endeavor? This just works with you being a pirate. You evade sharks, collect sharp things, there’s mention of a parrot. It’s not even a love for genre, it’s just an acknowledgement
Phil: That’s never stopped people from making a game before.
Christian: “These are the criteria to make a pirate game”
Christian: I don’t fault him for creating R (Pronounced: Arrrr)
Christian: It’s pretty obviously a first effort. The more effete of the IF community will probably scoff at the puzzles, but he at the very least has a rudimentary understanding of how puzzles work
Phil: So would you want to see more by this author?
Christian: A better grounding in how IF works. I am going to mitigate my criticisms by saying he obviously has some talent by virtue of making this game alone.
Christian: If Get Lamp really grabbed the guy, and if he starts to dig around to see what the medium has to offer, I think he could release something decent by this time next year
Christian: I think he really did himself a disservice by entering R (Pronounced: Arrrr) in IFComp because the response will not be kind
Phil: That’s why people say don’t enter your first game. It will be bad and make you feel bad.
Christian: Yes, make no mistake. R is awful. If there are worse games this year, it will solely be by virtue of this man’s enthusiasm saving virtually anything else
Phil: That settles it. Worst place!
Christian: So if for whatever reason the creator of R is reading this, I’d like to advise him to not give up hope and try to make something he can be proud of
Christian: IF is going to live or die by the enthusiasm of the creators, and I’d hate for one creative misstep to kill the enthusiasm of anyone
Christian: I hope it isn’t worst place, because someone out there has to be more cynical about this sort of thing. R was awful, but I can’t fault the creator for trying
Phil: I think that’s a good ending point, you?
Phil: Cool. Thanks!
Christian: that was a good time
Christian: if you want to do any more like that, let me know
Phil: Sure thing.
Christian: I am not going to play through all of them simply due to lack of interest compounded by a more severe lack of free time but I will give a few that interest me and any you want me to take a look at a shot
Phil: I will hold you to that
Christian: and I will deliver ramblings that have very little to do with the game
Phil: That is the best way.
Christian: please do edit my commas into something that makes sense though
Phil: I will do no such thing.
Christian: I see what you did there
Phil: It is as clever as “r”
Christian: (pronounced: Arrr)
Phil: Now that is the real end.
Christian: lord I hope not